Running a 3DS Emulator Smoothly on an Android Smartphone: Recommended Settings Guide
As part of my plan to play through all the older Monster Hunter games, I finally made it to 3G. Since it's on the 3DS, it's quite demanding, making it tough to run on an older Android smartphone like the XPERIA XZ. After upgrading to the XPERIA 5 II and then the XPERIA 5 IV, […]
Monster Hunter Rise & Sunbreak Can Easily Run Without a GPU (Just Lower the Settings)
ThinkPad X280 with Core i5-8350U (actually 8350U/8400 range) and Intel UHD Graphics 620/HD 630. When you think of playing 3D games on a PC, you usually assume a dedicated graphics card is essential, especially for major titles like Monster Hunter... Or so I thought, but Monster Hunter Rise and Sunbreak ran effortlessly without a graphics […]
Modding the ESPRIMO D588 to Fit a Dual-Slot Graphics Card
The GeForce GTX 1660 is a full-size PCI board that occupies two slots. While the D588 supports full-size cards, its PCIe x16 slot only has physical clearance for a single-slot card. To get around this, I could either look for a riser board to shift the PCI slot sideways—though I'm worried about cutting and hacking […]
Got My Hands on an NVIDIA GeForce GTX 1660 SUPER!
Up until now, I've been running a setup with a GTX 1050 that handles entry-level 3D PC gaming—basically matching the performance of a PS4. The next step was to build a setup that can comfortably run Monster Hunter World: Iceborne, and hopefully handle the upcoming Monster Hunter Wilds smoothly as well. Things moved a bit […]
Acquired an NVIDIA GeForce GTX 1660 SUPER!
Previously, I had built a minimum-spec 3D PC gaming environment using a GTX 1050—roughly equivalent to a PS4. The next step was to build an environment where Monster Hunter World: Iceborne runs comfortably, and hopefully, one that can also handle the upcoming Monster Hunter Wilds smoothly. Things moved a bit faster than expected, but I […]



