Running a 3DS Emulator Smoothly on an Android Smartphone: Recommended Settings Guide
As part of my plan to play through all the older Monster Hunter games, I finally made it to 3G. Since it's on the 3DS, it's quite demanding, making it tough to run on an older Android smartphone like the XPERIA XZ. After upgrading to the XPERIA 5 II and then the XPERIA 5 IV, […]
MHP: Defeating the Legendary Black Dragon, Fatalis
The final boss. Ominous-looking. Ominous and cool. You just attack from this rear-left position. It keeps crawling against the wall. The rest is up to luck. Since this quest is meant for multiplayer festivals, is there some kind of special treatment for solo players? There are phases 1 through 4, and dealing 1/4 of the […]
Adding Custom Grips to a Smartphone Controller
I've been playing Monster Hunter Freedom Portable, but playing it on an actual PSP is rough due to the small screen, low resolution, and poor image quality, so I've been using a smartphone paired with a controller instead. At four times the resolution, it looks just as good as modern games. However, the smartphone controller […]
Defeated Village Quest Lao-Shan Lung After Making a DIY Smartphone Controller Grip!
I thought Lao-Shan Lung was an impossible task, but I finally defeated it! Lao-Shan Lung vanquished! The main key was buying the Powercharm and Armorcharm. For my weapon, I used the Hero's Blade. Since Felyne Deflector happened to activate, I thought, "Let's try taking on Lao-Shan Lung with a sword!" and it turned out great. […]
MHP: I Can't Defeat Lao-Shan Lung in the Village Quests
I decided to play Monster Hunter from scratch, so I'm currently playing MHP (Monster Hunter Freedom). I can't defeat Lao-Shan Lung, who seems to be the final village quest (?). I couldn't beat him with a Light Bowgun, and even after upgrading my Hero's Blade to the Master Blade, I still can't defeat him. Trying […]
Monster Hunter Wilds: Good News! Older GPU Users Can Play Too! (ESPRIMO D588 + GTX 1660 Ti)
The benchmark for Monster Hunter Wilds was released. When I tried it out, unlike the previous beta test, it actually seems properly playable. Looks like I can run it even on my GTX 1660 Ti! In the last beta test, it didn't look like it would run at all—monsters turned into low-poly triangles, making it […]
Monster Hunter Rise & Sunbreak Can Easily Run Without a GPU (Just Lower the Settings)
ThinkPad X280 with Core i5-8350U (actually 8350U/8400 range) and Intel UHD Graphics 620/HD 630. When you think of playing 3D games on a PC, you usually assume a dedicated graphics card is essential, especially for major titles like Monster Hunter... Or so I thought, but Monster Hunter Rise and Sunbreak ran effortlessly without a graphics […]
Got My Hands on an NVIDIA GeForce GTX 1660 SUPER!
Up until now, I've been running a setup with a GTX 1050 that handles entry-level 3D PC gaming—basically matching the performance of a PS4. The next step was to build a setup that can comfortably run Monster Hunter World: Iceborne, and hopefully handle the upcoming Monster Hunter Wilds smoothly as well. Things moved a bit […]
Acquired an NVIDIA GeForce GTX 1660 SUPER!
Previously, I had built a minimum-spec 3D PC gaming environment using a GTX 1050—roughly equivalent to a PS4. The next step was to build an environment where Monster Hunter World: Iceborne runs comfortably, and hopefully, one that can also handle the upcoming Monster Hunter Wilds smoothly. Things moved a bit faster than expected, but I […]







